Astrolax (subsystems)

Subsystems are upgrades chosen on level-up which grant passive benefits or new capabilities to a ship. Like Items, they can generate with stars on certain stats when they appear as level-up options; unlike items, they are bound to the ship and cannot be changed once chosen.

Every ship that reaches level 10 will have exactly one subsystem in each of five categories: Hull, Armament, Computer, Generator, and Engine. Subsystems themselves come in two types: passive subsystems, given blue icons in the Subsystem Codex, and abilities, given white icons in the Subsystem Codex.

[[File:Astrolax_Mixed_Hull.jpg]] Mixed Hull
Small bonus to 3 random defensive stats. Always unlocked for all Astrolax ships.

[[File:Astrolax_Distilled_Hull.jpg]] Distilled Hull
Medium bonus to 2 random defensive stats. Unlocked for all Astrolax ships once 320,000 DNA has been collected with one or more Astrolax 500mg ships. (Note: Distilled Hull currently cannot roll structure electric resistance.)

[[File:Astrolax_Pure_Hull.jpg]] Pure Hull
Big bonus to 1 random defensive stat. Unlocked for Astrolax 1g and 2g ships once 1,800,000 DNA has been collected with one or more Astrolax 1g ships. (Note: Pure Hull currently cannot roll structure explosive resistance or structure electric resistance.)

[[File:Astrolax_Big_Silence.jpg]] Big Silence (Ability)
Clear all bullets around you in a large radius. Unlocked for all Astrolax ships once 240,000 DNA has been collected with one Astrolax 500mg. A large purple circle appears briefly on activation.

[[File:Astrolax_Silence_Hole.jpg]] Silence Hole (Ability)
Clear all bullets around you in a small radius. Unlocked for Astrolax 2g ships once 1,600,000 DNA has been collected with one Astrolax 2g. A small purple circle appears briefly on activation.

[[File:Astrolax_Mixed_Armament.jpg]] Mixed Armament
Small bonus to 3 random attack stats. Always unlocked for all Astrolax ships.

[[File:Astrolax_Distilled_Armament.jpg]] Distilled Armament
Medium bonus to 2 random attack stats. Unlocked for all Astrolax ships once 20,000 SP has been collected with one or more Astrolax 500mg ships.

[[File:Astrolax_Pure_Armament.jpg]] Pure Armament
Big bonus to 1 random attack stat. Unlocked for Astrolax 2g ships once 50,000 SP has been collected with one Astrolax 2g.

[[File:Astrolax_Red_Stoler.jpg]] Red Stoler
Add a structure-stealing effect to your projectiles. Unlocked for all Astrolax ships once 65,000 SP has been collected with one or more Astrolax 1g ships.

[[File:Astrolax_Yellow_Stoler.jpg]] Yellow Stoler
Add a energy-stealing effect to your projectiles. Unlocked for Astrolax 1g and 2g ships once 30,000 SP has been collected with one Astrolax 1g.

[[File:Astrolax_Structure_Wave.jpg]] Structure Wave (Ability)
Instantly convert all your energy into structure for you and players around you. Always unlocked for all Astrolax ships. A small red circle appears briefly on activation.

[[File:Astrolax_Shield_Wave.jpg]] Shield Wave (Ability)
Instantly convert all your energy into shield for you and players around you. Unlocked for Astrolax 2g ships once 25,000 Credits have been collected with one or more Astrolax 2g ships. A small blue circle appears briefly on activation.

[[File:Astrolax_Mixed_Wave.jpg]] Mixed Wave (Ability)
Instantly convert all your energy into structure and shield for you and players around you. Unlocked for all Astrolax ships once 7,000 Credits have been collected with one or more Astrolax 1g ships. A large red circle appears briefly on activation.

[[File:Astrolax_Mixed_Generator.jpg]] Mixed Generator
Small bonus to 3 random energy or shield stats. Always unlocked for all Astrolax ships.

[[File:Astrolax_Distilled_Generator.jpg]] Distilled Generator
Medium bonus to 2 random energy or shield stats. Unlocked for all Astrolax ships once 2,000 enemies have been destroyed with one or more Astrolax 500mg ships. (Note: Distilled Generator currently cannot roll shield electric resistance.)

[[File:Astrolax_Pure_Generator.jpg]] Pure Generator
Big bonus to 1 random energy or shield stat. Unlocked for Astrolax 2g ships once 300 champion enemies in T4 or harder systems have been destroyed with one Astrolax 2g. (Note: Pure Generator currently cannot roll shield explosive resistance or shield electric resistance.)

[[File:Astrolax_S-Link.jpg]] S-Link (Ability)
Link to a nearby player and greatly boost their shield recharge and solid damage. (Maintain button to use) Unlocked for all Astrolax ships once 250 champion enemies have been destroyed with one or more Astrolax 500mg ships. An orange line connects the Astrolax to its target while S-Link is active, and enemies killed or damaged by the target drop DNA for the Astrolax as well as for itself.

[[File:Astrolax_Y-Link.jpg]] Y-Link (Ability)
Link to a nearby player and greatly boost their energy recharge and electric damage. (Maintain button to use) Unlocked for Astrolax 1g and 2g ships once 1,200 enemies in T4 and harder systems have been destroyed with one or more Astrolax 1g ships. A purple line connects the Astrolax to its target while Y-Link is active, and enemies killed or damaged by the target drop DNA for the Astrolax as well as for itself.

[[File:Astrolax_Fast_Engine.jpg]] Fast Engine
Bonus to 2 random speed (medium bonus) or drop (small bonus) stats. Always unlocked for all Astrolax ships.

[[File:Astrolax_Rich_Engine.jpg]] Rich Engine
Bonus to 2 random speed (small bonus) or drop (medium bonus) stats. Unlocked for all Astrolax ships once 250 deviant enemies have been destroyed with one or more Astrolax 500mg ships.

[[File:Astrolax_Pure_Engine.jpg]] Pure Engine
Big bonus to 1 random speed or drop stat. Unlocked for Astrolax 2g ships once 800 deviant enemies have been destroyed with one Astrolax 2g.

[[File:Astrolax_Shield_Zone.jpg]] Shield Zone (Ability)
Create a temporary zone that boost shield regeneration. Unlocked for Astrolax 1g and 2g ships once 350 deviant enemies in T4 and harder systems have been destroyed with one or more Astrolax 1g ships. When deployed, the zone appears as a persistent version of a Shield Wave.

[[File:Astrolax_Structure_Zone.jpg]] Structure Zone (Ability)
Create a temporary zone of structure restoration. Unlocked for all Astrolax ships once 300 deviant enemies in T4 and harder systems have been destroyed with one Astrolax 2g. When deployed, the zone appears as a persistent version of a Structure Wave.